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Starmade cannon
Starmade cannon










starmade cannon

My opinion, the game isn't perfect (yet, lol), but it's definitely worth the price for people who love building and survival. They all have their own rules for how they interact with the environment and the players and over all add some "life" to the universe beyond just the players of the server your on.Īs far as building goes, there's a very nice variety of blocks (not just square), and the logic combined with the rails systems allows for the creation of some very nice systems and effects. I'd most definitely say yes! If you love building and creating, this is a really good game! There isn't much to "explore" yet, per-say (no life on the planets, for instance), but they just recently added NPC factions which server owners can create and modify. I've been playing fairly often over the last year or so and it's still annoying when, fighting pirates in a fast ship, suddenly the screen jumps on you. Quoting: AlveKattI had a problem with my mouse automatically re-centering every time I crossed sectors. Create warp gates and network the universe at your front door. Trade and make a fortune, mass produce materials in gigantic factories. Equip your ships with completely customisable weapons and conquer the galaxy. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Create your own ships, explore new galaxies, stars and planets. Have you put much time into the game? Let us know if it's worth playing.Ī voxel-based 3D sandbox set in the never-ending darkness of space. Updated visuals for all man-made blocks They will be adding in new stuff for that in a future update. This update does not include terrain, flora, resources or capsule art. It does look a lot better and on top of the new textures, they also added some new effects. So in short, cannons do work with conjuntion with salvage.YouTube videos require cookies, you must accept their cookies to view. They now act with no cooldown as Durendal5150 stated. Upon further testing, I was being derpy, and realized that when I linked both the salvage and cannon systems together, they wern't linking my cannons I was placing. I think cannons used to be able to reduce the cooldown, or keep the beam operational as long as the cooldown, so it could "endlessly" keep shooting it's beam, but I don't think we're able to achieve this anymore. My salvage beams go until the cooldown on them are about halfway, then they stop, just as they do without the cannons linked to them.Įnergy isn't an issue in this case, since I've made it so that I produce soo much energy soo fast, my beams never drain the energy at a noticeable amount. It's at 100% (equal parts salvage and cannon), and the cooldown is still the same (if not, it's not noticeable). I've made a salvage ship that's combined with cannons. (not sure if it needs to be 100% or not, havn't payed quite that much attention.)

starmade cannon

Usually use cannons with them, they do reduce the cooldown, but to completely remove it the percentage has to be really damned high. Originally posted by SydKhaos:Slaving a cannon computer DOES NOT remove cooldown of salvagers.maybe it used to, but just tried it and it does nothing from what i can tell.












Starmade cannon